When designing forms, it is sometimes helpful to write the code so that the screen and all of its objects are displayed at the same size no matter what the screen resolution is. Here is some code to show how that is done:
implementation
const
ScreenWidth: LongInt = 800; {I designed my form in 800x600 mode.}
ScreenHeight: LongInt = 600;
{$R *.DFM}
procedure TForm1.FormCreate(Sender: TObject);
var
i, OldFormWidth: integer;
begin
scaled := true;
if (screen.width <> ScreenWidth) then begin
OldFormWidth := width;
height := longint(height) * longint(screen.height)
DIV ScreenHeight;
width := longint(width) * longint(screen.width)
DIV ScreenWidth;
scaleBy(screen.width, ScreenWidth);
font.size := (Width DIV OldFormWidth) * font.size;
end;
end;
Then, you will want to have something that checks to see that the font sizes are OK. Before you change the font's size, you would need to ensure the object actually has a font property by checking the RTTI. This can be done as follows:
USES TypInfo; {Add this to your USES statement.}
var
i: integer;
begin
for i := componentCount - 1 downto 0 do
with components[i] do
begin
if GetPropInfo(ClassInfo, 'font') <>
nil then
font.size := (NewFormWidth
DIV OldFormWidth) * font.size;
end;
end;
{This is the long way to do the same thing.}
var
i: integer;
p: PPropInfo;
begin
for i := componentCount - 1 downto 0 do
with components[i] do
begin
p := GetPropInfo(ClassInfo, 'font');
if assigned(p) then
font.size := (NewFormWidth
DIV OldFormWidth) * font.size;
end;
end;
Note: not all objects have a FONT property. This should be enough to get you started. The font size changes are based on changing the font.size of the form. To notice small font size changes, try using a true type font.
Note: The following are issue to bear in mind when scaling Delphi applications (forms) on different screen resolutions:
* Decide early on in the form design stage whether you're
going to allow the form to be scaled or not. The advantage of
not scaling is that nothing changes at runtime. The disadvantage
of not scaling is that nothing changes at runtime (your form may
be far too small or too large to read on some systems if it is not
scaled).
* If you're NOT going to scale the form, set Scaled to False.
* Otherwise, set the Form's Scaled property to True.
* Set AutoScroll to False. AutoScroll = True means 'don't change the form's frame size at runtime' which doesn't look good when the form's contents do change size.
* Set the form's font to a scaleable TrueType font, like Arial. MS San Serif is an ok alternate, but remember that it is still a bitmapped font. Only Arial will give you a font within a pixel of the desired height. NOTE: If the font used in an application is not installed on the target computer, then Windows will select an alternative font within the same font family to use instead. This font may not match the same size of the original font any may cause problems.
* Set the form's Position property to something other than poDesigned. poDesigned leaves the form where you left it at design time, which for me always winds up way off to the left on my 1280x1024 screen - and completely off the 640x480 screen.
* Don't crowd controls on the form - leave at least 4 pixels between controls, so that a one pixel change in border locations (due to scaling) won't show up as ugly overlapping controls.
* For single line labels that are alLeft or alRight aligned, set AutoSize to True. Otherwise, set AutoSize to False.
* Make sure there is enough blank space in a label component
to allow for font width changes - a blank space that is 25% of the
length of the current string display length is a little too much,
but safe. (You'll need at least 30% expansion space for string labels
if you plan to translate your app into other languages) If
AutoSize is False, make sure you actually set the label width
appropriately. If AutoSize is True, make sure
there is enough room for the label to grow on its own.
* In multi-line, word-wrapped labels, leave at least one line of blank space at the bottom. You'll need this to catch the overflow when the text wraps differently when the font width changes with scaling. Don't assume that because you're using large fonts, you don't have to allow for text overflow - somebody else's large fonts may be larger than yours!
* Be careful about opening a project in the IDE at different resolutions. The form's PixelsPerInch property will be modified as soon as the form is opened, and will be saved to the DFM if you save the project. It's best to test the app by running it standalone, and edit the form at only one resolution. Editing at varying resolutions and font sizes invites component drift and sizing problems.
* Speaking of component drift, don't rescale a form multiple times, at design time or a runtime. Each rescaling introduces roundoff errors which accumulate very quickly since coordinates are strictly integral. As fractional amounts are truncated off control's origins and sizes with each successive rescaling, the controls will appear to creep northwest and get smaller. If you want to allow your users to rescale the form any number of times, start with a freshly loaded/created form before each scaling, so that scaling errors do not accumulate.
* Don't change the PixelsPerInch property of the form, period.
* In general, it is not necessary to design forms at any particular resolution, but it is crucial that you review their appearance at 640x480 with small fonts and large, and at a high-resolution with small fonts and large before releasing your app. This should be part of your regular system compatibility testing checklist.
* Pay close attention to any components that are essentially single-line TMemos - things like TDBLookupCombo. The Windows multi-line edit control always shows only whole lines of text - if the control is too short for its font, a TMemo will show nothing at all (a TEdit will show clipped text). For such components, it's better to make them a few pixels too large than to be one pixel too small and show not text at all.
* Keep in mind that all scaling is proportional to the
difference in the font height between runtime and design time,
NOT the pixel resolution or screen size. Remember also that
the origins of your controls will be changed when the form is scaled
- you can't very well make components bigger without also moving
them over a bit.